﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;

namespace Iworld.Author.Service.Backstage.Export
{
    /// <summary>
    /// 游戏设置
    /// </summary>
    [DataContract]
    public class SettingOfGameExport
    {
        public SettingOfGameExport( )
        {
       
        }

        /// <summary>
        /// 封单时间（秒）
        /// </summary>
        [DataMember]
        public int ClosureSingleTime
        {
            set;
            get;
        }

        /// <summary>
        /// 每轮的局数,默认100局
        /// </summary>
        [DataMember]
        public int EachChapterRoundCount
        {
            set;
            get;
        }

        /// <summary>
        /// 每局游戏间隔时间(秒),默认40秒
        /// </summary>
        [DataMember]
        public int EachRoundTimeSpan
        {
            set;
            get;
        }

        /// <summary>
        /// 每轮游戏间隔时间(秒),默认2分钟
        /// </summary>
        [DataMember]
        public int EachChapterTimeSpan
        {
            set;
            get;
        }
    }
}
